A LOVE ISLAND SPECIAL

A LOVE ISLAND SPECIAL

Blood Duels

Blood Duels

BLOOD AND SHADOW

BLOOD AND SHADOW

LORAS DJT-BIDIT

LORAS DJT-BIDIT

Two sides bound by devotion and destruction.

When love burns and the moon bleeds, only passion and fury remain.

Velisar and their kin against the twisted Children of the Night.

JOIN THE DUEL

a blurry image of a multicolored background

YOU'RE IN!

May

the red night protect you.

We will get in touch

JOIN THE DUEL

a blurry image of a multicolored background

YOU'RE IN!

May

the red night protect you.

We will get in touch

Register to Join

In order to play, we require all participants to register. This will only take a few minutes to complete.

If you don't have a team name, just put in N/A and we will assign you appropriately with others.

Prizes

Prizes

1st Place Prize

15,000,000 Gil

2nd Place Prize

10,000,000 Gil

3rd Place Prize

5,000,000 Gil

Gameplay Mechanics

Gameplay Mechanics

The general rules & mechanics of the Blood Duels.

Teams

Each team must have 2 unique classes.

Health Points

Each player starts at 45 Health Points (HP)

Initiative

Players are assigned First, Second, Third, Fourth based on a /random role in the beginning.

Turn order is fixed for the entire match.

Actions

Each turn, a player may use their class ability or Claw & Fang.

Lover's Bonds

Bond effects persist until triggered

Damage bonuses apply to the next attack only, then are consumed.

Victory Conditions

Both players on a team are KO

Or after 5 rounds, the team with the highest total HP wins.

Spell Slots

3 per player per match.

Both successful and unsuccessful casts consume a spell slot and a turn.


Exhaustion. When you run out of spell slots, you can still cast. Failed rolls consume your turn and cause you to skip your next turn.

Claw & Fang

Claw & Fang

Roll

/random 20

Explanation

Damage is half the roll, rounded up

Always hits unless marked as failed

On 20, damage is doubled

On 1, the attack fails completely

Abilities

Abilities

Vampires

Bloodlines of vampires and their various counterparts.

Velisar - The Bloodborn

"Our hearts beat as one"

Descendants of the first immortal. Regal. Predatory. Eternal.

Action. Roll 10+ to deal 16 damage and heal yourself for 6 HP.

Lover's Bond. If your partner successfully casts a spell this round, you both heal 3 HP.

Cindrel - The Flame-Blooded

"My fire answers yours."

Tempters of ash and passion. Where they touch, hunger ignites.

Action. Roll 10+ to deal 10 damage to each enemy.

Lover's Bond. If your partner damages an enemy, their next attack gains +2 damage. Consumed on use.

Mireth - The Half-Blooded

"My pulse for yours."

Children of two worlds. Neither fully damned, nor fully free.

Action. Roll 10+ to heal yourself or an ally for 10 HP and deal 10 damage to one enemy.

Lover's Bond. If your partner is below half HP, the healing becomes 14 HP.

Abilities

Abilities

Creatures of the Night

Feared creatures of the night, bound by the moon.

Seraphine - The Soulbound

"I hunt for you."

Those who traded their souls for beauty and dominion.

Action. Roll 10+ to deal 18 damage to one target.

Lover's Bond. If your partner damages an enemy, your next attack gains +2 damage. Consumed on use.

Empusa - The Many-Faced

"Your fire is my silhouette."

Shapeshifters born from envy and stolen identities.

Action. Roll 10+ to deal 9 damage to both enemies.

Lover's Bond. If your partner successfully casts a spell, you gain 4 temporary HP and your partner heals 2 HP.

Morrighan - The Spiritborn

"We rise together."

Fallen warriors. Omens of war. Keepers of the veil.

Action. Roll 10+ to heal yourself and your partner for 8 HP each.

Lover's Bond. If your partner heals or shields, both your next attacks gain +2 damage. Consumed on use.