

Two sides bound by devotion and destruction.
When love burns and the moon bleeds, only passion and fury remain.
Velisar and their kin against the twisted Children of the Night.
Register to Join
In order to play, we require all participants to register. This will only take a few minutes to complete.
If you don't have a team name, just put in N/A and we will assign you appropriately with others.
1st Place Prize
15,000,000 Gil
2nd Place Prize
10,000,000 Gil
3rd Place Prize
5,000,000 Gil
The general rules & mechanics of the Blood Duels.
Teams
Each team must have 2 unique classes.
Health Points
Each player starts at 45 Health Points (HP)
Initiative
Players are assigned First, Second, Third, Fourth based on a /random role in the beginning.
Turn order is fixed for the entire match.
Actions
Each turn, a player may use their class ability or Claw & Fang.
Lover's Bonds
Bond effects persist until triggered
Damage bonuses apply to the next attack only, then are consumed.
Victory Conditions
Both players on a team are KO
Or after 5 rounds, the team with the highest total HP wins.
Spell Slots
3 per player per match.
Both successful and unsuccessful casts consume a spell slot and a turn.
Exhaustion. When you run out of spell slots, you can still cast. Failed rolls consume your turn and cause you to skip your next turn.
Roll
/random 20
Explanation
Damage is half the roll, rounded up
Always hits unless marked as failed
On 20, damage is doubled
On 1, the attack fails completely
Vampires
Bloodlines of vampires and their various counterparts.

Velisar - The Bloodborn
"Our hearts beat as one"
Descendants of the first immortal. Regal. Predatory. Eternal.
Action. Roll 10+ to deal 16 damage and heal yourself for 6 HP.
Lover's Bond. If your partner successfully casts a spell this round, you both heal 3 HP.

Cindrel - The Flame-Blooded
"My fire answers yours."
Tempters of ash and passion. Where they touch, hunger ignites.
Action. Roll 10+ to deal 10 damage to each enemy.
Lover's Bond. If your partner damages an enemy, their next attack gains +2 damage. Consumed on use.

Mireth - The Half-Blooded
"My pulse for yours."
Children of two worlds. Neither fully damned, nor fully free.
Action. Roll 10+ to heal yourself or an ally for 10 HP and deal 10 damage to one enemy.
Lover's Bond. If your partner is below half HP, the healing becomes 14 HP.
Creatures of the Night
Feared creatures of the night, bound by the moon.

Seraphine - The Soulbound
"I hunt for you."
Those who traded their souls for beauty and dominion.
Action. Roll 10+ to deal 18 damage to one target.
Lover's Bond. If your partner damages an enemy, your next attack gains +2 damage. Consumed on use.

Empusa - The Many-Faced
"Your fire is my silhouette."
Shapeshifters born from envy and stolen identities.
Action. Roll 10+ to deal 9 damage to both enemies.
Lover's Bond. If your partner successfully casts a spell, you gain 4 temporary HP and your partner heals 2 HP.

